PBR Shading - Introduction
3D Art, Shaders

PBR Shading: An Introduction

Although it is nothing new, physically based rendering (PBR) has received a lot of attention recently. PBR shading tries to emulate the way objects react to light in the real world. Because of this, it has become widely popular in the gaming industry as it provides more realistic results with a faster workflow. By using real world principles, PBR shaders react much more realistically and stay more consistent under different lighting conditions. Join the new generation of artists and continue reading to see how to use these in your workflow. Continue reading

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3D Art, Material Study

Material Study: Gold

So after playing with my gold shader some more, I realized it just didn’t look realistic enough. Instead I am going to be showcasing some more realistic materials.

Cycles Gold Material Test

Cycles Gold Material Test by Kemmler

Image by Kemmler

This is one of the most realistic gold materials. He provides the full node setup on BlenderArtists. Be sure to check it out.

Advanced Gold Shader for Cycles

Advanced Gold Shader for Cycles by Jim Morren

Image by Jim Morren on Blender Market

This is by far the most realistic gold material I’ve seen in Blender. And, for only $9.95, this is a steal. I plan on purchasing this in the future and will give you guys a full review.

Well, those are the two most realistic gold materials I’ve found for Blender. If you have any suggestions on other gold shaders, leave a comment below. Again, thanks to those who voted on the site redesign. If you haven’t voted, be sure to do so soon; I plan on leaving the poll up until the end of April.

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Diamond
3D Art

Material Study: Diamond

EDIT: I will be releasing v2 of this shader on Thursday, February 19, 2015.

Looks good, right? 😉 (BTW, I used a solid background color) I previously did a material study post and really liked how it turned out, but I noticed that the materials didn’t quite work when putting them in the same scene. The reason? Each material had a different real world size, and when I made them different from what they should be, the material just looked off. So, I’ve decided to do them individually and go more in-depth. Continue reading to see how to use my first solo material study. Continue reading

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