Last week I released a diamond material. I got a few comments suggesting some changes, so I thought I would go back and tweak some things. So here it is: v2 of the diamond shader. Continue reading to see what I changed and download the shader. Continue reading
EDIT: I will be releasing v2 of this shader on Thursday, February 19, 2015.
Looks good, right? 😉 (BTW, I used a solid background color) I previously did a material study post and really liked how it turned out, but I noticed that the materials didn’t quite work when putting them in the same scene. The reason? Each material had a different real world size, and when I made them different from what they should be, the material just looked off. So, I’ve decided to do them individually and go more in-depth. Continue reading to see how to use my first solo material study. Continue reading